

Particles and items no longer destroy farmland. Animals, villagers, and other mobs can now similarly trample farmland by jumping on it, but not by walking. The side texture of farmland is now aligned to the bottom of the model instead of the top.ĭropped farmland items no longer appear larger than normal blocks.įarmland with a crop on top no longer reverts to dirt (destroying the crop) due to dehydration, although it still can via trampling.įarmland can now decay even if fences are placed below it.Īs a response to the bug fix in Beta 1.9 Prerelease 6, farmland can now be trampled only if the player jumps onto it walking no longer affects it. The block destruction bug for farmland has been fixed.įarmland can now be dug faster using a shovel. Sneaking on farmland now also prevents it from decaying. This causes the block above the tilled dirt to disappear without giving a resource.įences can now be placed below farmland to prevent it from decaying. There is currently a bug that allows players to destroy any block (even bedrock) by placing a dirt block under a block, tilling the dirt, and planting seeds on the dirt. Other crops and plants, if any, can be planted, but are ignored for this advancement. While the block is in the process of being broken When farmland decays, any crops growing on the block are dropped as items, as if they were harvested. Snow falls directly on top of a farmland block.An enderman teleports directly on top of a farmland block.A solid block covers the top surface of the farmland block such as when pumpkin or melon blocks appear, or when trees grow.A piston arm is extended over a farmland block.This includes parrots, rabbits, chickens, bats, ocelots, cats, wolves, foxes, cave spiders, endermites, silverfish, baby mobs, small slimes, and small magma cubes. In Java Edition, mobs smaller than 0.512 cubic block cannot destroy farmland.The player or any mob jumps/falls on the block (with a greater chance as falling speed increases).Additionally, a farmland block becomes a dirt block, regardless of its state of hydration, if any of the following occur: Hydrated farmland yields a fully developed wheat crop in a little over a single day/night cycle.įarmland eventually decays into normal dirt if is dehydrated and nothing is planted in it. Each farmland block within a 9×9 grid of farmland with a single water block in the middle has exactly the same chance of becoming hydrated as a single farmland block in an ocean.ĭifferent types of seeds grow faster on hydrated farmland than on dry farmland. The rate at which farmland becomes hydrated cannot be changed. Flowing or still water also makes no difference. The blocks between the farmland block and the water make no difference. at the same level or one block above the farmland block level.up to four blocks away horizontally (including diagonally) from the farmland block.Ladders and torches cannot be attached to the side of a farmland block.Ĭonditions in which farmland either is or isn't hydrated.Ī farmland block is created dry, and eventually reverts back to dirt if not hydrated and nothing is planted on it.įor farmland to become hydrated, water must be present: In Bedrock Edition, 2×2 giant spruce trees and giant jungle trees don't grow if the northwest sapling is on farmland. In Java Edition, acacia saplings don't grow on farmland and 2×2 trees cannot be grown if the northwest sapling is on farmland. Mushrooms, sugar cane, bamboo, and cactus cannot be planted on farmland. Plants such as saplings, ferns, grass, and flowers may be planted on farmland. They also naturally occur in woodland mansions.Ī player may create a block of farmland by using a hoe on a dirt block, grass block, or dirt path.įarmland is required to grow six of the game's types of crops. Patches of farmland are surrounded by logs or sandstone, spruce trapdoor, and cobblestone.


For more information, see Breaking § Speed.įarmland occurs naturally in villages where wheat, potatoes, carrots, beetroots, pumpkin stem, and melon stem are grown. ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds.
